Cool idea, some of the levels were a bit tricky for my feeble mind, though. I really liked the twist on the "one button" gimmick, I think having only one press for each button made it much more interesting.
This is a great execution of a really clever idea. I had so many "Ohhhh!" moments while playing this game, like when realizing you could use the A key to cancel out your forward movement without releasing the D key. The level design did a great job at showing off what you could use each key for. Awesome job overall!
A neat idea, and well executed. I liked that each level could be solved fairly easily once you knew how, making this feel more like a puzzle game than a platformer. It feels like you took the ideas suggested in the GMTK video on puzzle design and really ran with them - leading the player to a false assumption, but making it clear why the assumption was false.
The trick on the (I think) eighth level felt a little out of place for me - the rest of the levels have only exactly what you need to solve the puzzle without anything to lead you astray.
But overall, it was a very nice experience and it felt like the right length to explore all the mechanics you introduced. Nice one!
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool idea, some of the levels were a bit tricky for my feeble mind, though. I really liked the twist on the "one button" gimmick, I think having only one press for each button made it much more interesting.
This is a great execution of a really clever idea. I had so many "Ohhhh!" moments while playing this game, like when realizing you could use the A key to cancel out your forward movement without releasing the D key. The level design did a great job at showing off what you could use each key for. Awesome job overall!
Yep agree with snail gj on this one
A neat idea, and well executed. I liked that each level could be solved fairly easily once you knew how, making this feel more like a puzzle game than a platformer. It feels like you took the ideas suggested in the GMTK video on puzzle design and really ran with them - leading the player to a false assumption, but making it clear why the assumption was false.
The trick on the (I think) eighth level felt a little out of place for me - the rest of the levels have only exactly what you need to solve the puzzle without anything to lead you astray.
But overall, it was a very nice experience and it felt like the right length to explore all the mechanics you introduced. Nice one!